?Based on cognitive science and brain science, EYAS is a digital cognitive rehabilitation training contents for each IT-based area to provide cognitive rehabilitation therapy and cognitive decline prevention for cognitive impairment and cognitive decline risk groups and an interlocking system to implement it.It is designed to provide the most suitable cognitive rehabilitation for users through cognitive rehabilitation contents for each of the six brain areas(Concentration, Memory, Orientation ability, Calculation ability, Visual Perception, Executive ability). As a core technology, Eye-Link System of EYAS is the world's first implementation of user gaze information and cognitive training system interlocking system and it has 7 related patents.A digital-based concentration training system with eye tracking and eye movement that improves cognitive function. The main models include EYAS Standard, EYAS Premium, EYAS Multi, EYAS VR, EYAS Standing (EYAS Premium Model: Registered as a medical device by the Ministry of Food and Drug Safety (No. 21-1110)).After training the contents, you can compare and analyze the intuitive training history through graphs to check the accumulated training performance result for each area, and print and save the training results.
We have developed immersive daily-life-based VR scenarios specifically designed for elderly individuals with mild cognitive impairment (MCI). By incorporating clinically validated evaluation indicators and algorithms, our program enhances the effectiveness of cognitive training and provides a comfortable training environment for users. Additionally, a user information management platform enables personalized programs by identifying cognitive domains for each user.
Step 1: Cognitive Function Assessment
Using motion-recognition-based cognitive evaluation methods, we assess the user’s cognitive state through six individual test domains: visual perception, visuomotor coordination, constancy, spatial perception, situational awareness, and spatial relations.
Step 2: Activities of Daily Living (ADL) Evaluation
Users perform six evaluation tasks that simulate real-life social challenges commonly faced by the elderly. These tasks combine spatial and visual elements in a storytelling format designed to stimulate memory.
Step 3: Cognitive Rehabilitation Training
Based on the cognitive abilities identified in Steps 1 and 2, users undergo functional game-based cognitive rehabilitation training. The training targets specific areas of deficiency and allows for content selection, repetition, and focused practice.
Step 4: Learning Management Platform
The system collects and visualizes data from all assessment and training stages. It provides a clear overview of improved cognitive domains and the user's overall cognitive status, and offers personalized training recommendations for continuous cognitive enhancement.
MOINFIT G ? Immersive Gateball Exercise Device for Seniors
MOINFIT G is an immersive gateball exercise device designed to promote physical activity and emotional well-being for seniors residing in nursing homes, adult daycare centers, and similar indoor facilities where outdoor activities may be limited.
Unlike traditional cognitive training or dementia prevention exercises, MOINFIT G offers a new paradigm in senior physical activity through interactive and engaging gameplay.
?? Easy Setup Anywhere with a TV
Compact and space-efficient design allows installation in any room with a TV, even in limited spaces.
?? Supports Up to 10 Players Simultaneously
Encourages social interaction and teamwork among users.
?? Online Multiplayer Capability
Play with others in real-time through network-based remote matches.
????♂? A Variety of Engaging Content
Includes indoor and outdoor courses, golf putting mode, and practice modes?fun indoor hobby activities for all skill levels.
MOINFIT G is more than just a fitness device?it's a digital recreation platform that brings joy, connection, and vitality to seniors' daily lives.